RESEARCH: CANCER
FOLDING PROJECT #17645 PROFILE
PROJECT TEAM
Manager(s): Sukrit SinghInstitution: Memorial Sloan-Kettering Cancer-Center
Project URL: View Project Website
WORK UNIT INFO
Atoms: 64,224Core: 0x23
Status: Public
Related Projects
TLDR; PROJECT SUMMARY AI BETA
This project explores new ways to find promising drug targets for cancer. Traditional methods can be slow and inefficient. The project tests different 'seeding' techniques that use multiple starting points to explore the vast landscape of protein shapes, aiming to find useful drug-binding sites faster.
Note: This TLDR is a simplication and may not be 100% accurate.OFFICAL PROJECT DESCRIPTION
In drug discovery, particularly that of cancer, maximizing state exploration is a useful novel strategy – providing new protein states and conformations to point drug design methods at increases the likelihood that a potential binder and inhibitor may be found. However, in many cases a new state that is "useful for design" (ie.
ones distinct enough to be worth targeting to identify novel drugs) require a lot of sampling or simulation.
Sometimes, even exascale computers like Folding@home are not enough! Adaptive methods are very powerful here, but have the drawback of requiring system knowledge, or having to guess which protein features are worth adaptively exploring on, which may not always turn out to be true. Identifying druggable states or exploring conformational state space relevant to disease is an existing challenge.
The embarassingly parallel nature of Folding@home allows us to massively scale up our exploration.
However, the underlying methods still rely on luck to a large extent – we must discover the states in work units as the dataset grows in size and more work units are run.
This can be an incredibly inefficient process, wasting work units on regions of state space that are irrelevant or uninteresting to the question at hand.
Adaptive Seeding is a way to tackle this inefficiency.
Rather than applying a "boost" potential that alters the physics of our system, or having to do live-streamed analysis like Adaptive sampling, Adaptive Seeding sets up multiple starting structures across conformational space.
The intention is that having multiple distinct starting structures will increase the rate at which the landscape is traversed and lead to transitions/pathways connecting functional states in less simulation time, while preserving physics.
These projects seek to test different "seeding" approaches that yielded a different spread of starting structures.
Each unique structure starts at a different RUN.
As with other projects, we will be studying MET kinase.
17645: Run using starting structures generated using AI-methods like AlphaFold2
17646: Run using starting structures that are stemmed from "fixing" experimentally derived structures in the PDB.
RELATED TERMS GLOSSARY AI BETA
drug discovery
The process of identifying and developing new medications.
Drug discovery is a complex multi-stage process involving the identification of potential drug candidates, testing their efficacy and safety, and ultimately bringing them to market for patient use. It's a crucial aspect of the pharmaceutical industry, aiming to develop treatments for various diseases.
cancer
A group of diseases characterized by uncontrolled cell growth and spread.
Cancer is a broad term for diseases where abnormal cells grow uncontrollably. These cells can invade nearby tissues and spread to other parts of the body through the bloodstream or lymphatic system. There are many types of cancer, each with unique characteristics and treatments.
protein
Large biomolecules essential for various cellular functions.
Proteins are the workhorses of cells, carrying out a vast array of tasks. They are made up of chains of amino acids and have specific three-dimensional structures that determine their function. Proteins are involved in everything from catalyzing reactions to transporting molecules to providing structural support.
drug design
The process of designing and developing new drugs.
Drug design is a multidisciplinary field that uses scientific principles to create new medications. It involves understanding the molecular mechanisms of disease, identifying potential drug targets, and designing molecules that interact with these targets in a desired way.
inhibitor
A substance that blocks or reduces the activity of a biological molecule.
Inhibitors are molecules that can interfere with the function of enzymes, proteins, or other biomolecules. They are often used in drug development to target specific pathways involved in disease.
simulation
The process of using computer models to mimic real-world phenomena.
Simulation involves creating mathematical or computational representations of systems and processes. It's used in various fields, including drug discovery, to study the behavior of molecules and predict their interactions.
Adaptive Seeding
Adaptive Seeding
Adaptive Seeding is a computational technique used in drug discovery to explore conformational space more efficiently. It involves starting multiple simulations from different protein conformations to increase the likelihood of finding relevant states.
RUN
A single instance of a program execution.
RUN is a term often used in computing to refer to a single execution of a program or script. Each RUN typically starts with specific inputs and produces an output based on the program's instructions.
PROJECT FOLDING PPD AVERAGES BY GPU
Data as of Sunday, 26 April 2026 00:37:36|
Rank Project |
Model Name Folding@Home Identifier |
Make Brand |
GPU Model |
PPD Average |
Points WU Average |
WUs Day Average |
WU Time Average |
|---|---|---|---|---|---|---|---|
| 1 | GeForce RTX 4090 AD102 [GeForce RTX 4090] |
Nvidia | AD102 | 12,479,232 | 90,532 | 137.84 | 0 hrs 10 mins |
| 2 | GeForce RTX 4080 AD103 [GeForce RTX 4080] |
Nvidia | AD103 | 10,807,454 | 200,932 | 53.79 | 0 hrs 27 mins |
| 3 | GeForce RTX 4070 SUPER AD104 [GeForce RTX 4070 SUPER] |
Nvidia | AD104 | 8,493,817 | 186,902 | 45.45 | 0 hrs 32 mins |
| 4 | RTX A6000 GA102GL [RTX A6000] |
Nvidia | GA102GL | 8,264,791 | 14,487 | 570.50 | 0 hrs 3 mins |
| 5 | GeForce RTX 3090 Ti GA102 [GeForce RTX 3090 Ti] |
Nvidia | GA102 | 8,263,651 | 14,487 | 570.42 | 0 hrs 3 mins |
| 6 | GeForce RTX 3080 Ti GA102 [GeForce RTX 3080 Ti] |
Nvidia | GA102 | 7,973,393 | 180,795 | 44.10 | 0 hrs 33 mins |
| 7 | GeForce RTX 4070 Ti AD104 [GeForce RTX 4070 Ti] |
Nvidia | AD104 | 7,904,396 | 181,245 | 43.61 | 0 hrs 33 mins |
| 8 | GeForce RTX 3090 GA102 [GeForce RTX 3090] |
Nvidia | GA102 | 7,506,282 | 178,554 | 42.04 | 0 hrs 34 mins |
| 9 | GeForce RTX 3080 12GB GA102 [GeForce RTX 3080 12GB] |
Nvidia | GA102 | 6,776,453 | 173,195 | 39.13 | 0 hrs 37 mins |
| 10 | GeForce RTX 4080 SUPER AD103 [GeForce RTX 4080 SUPER] |
Nvidia | AD103 | 6,759,471 | 170,730 | 39.59 | 0 hrs 36 mins |
| 11 | GeForce RTX 3080 GA102 [GeForce RTX 3080] |
Nvidia | GA102 | 5,309,965 | 154,724 | 34.32 | 0 hrs 42 mins |
| 12 | GeForce RTX 4070 AD104 [GeForce RTX 4070] |
Nvidia | AD104 | 5,197,137 | 156,468 | 33.22 | 0 hrs 43 mins |
| 13 | GeForce RTX 3070 Ti GA104 [GeForce RTX 3070 Ti] |
Nvidia | GA104 | 4,913,512 | 156,684 | 31.36 | 0 hrs 46 mins |
| 14 | GeForce RTX 4060 Ti AD106 [GeForce RTX 4060 Ti] |
Nvidia | AD106 | 4,567,991 | 59,633 | 76.60 | 0 hrs 19 mins |
| 15 | GeForce RTX 3080 Lite Hash Rate GA102 [GeForce RTX 3080 Lite Hash Rate] |
Nvidia | GA102 | 4,495,163 | 146,931 | 30.59 | 0 hrs 47 mins |
| 16 | GeForce RTX 3070 Lite Hash Rate GA104 [GeForce RTX 3070 Lite Hash Rate] |
Nvidia | GA104 | 4,427,164 | 150,611 | 29.39 | 0 hrs 49 mins |
| 17 | GeForce RTX 2080 Ti Rev. A TU102 [GeForce RTX 2080 Ti Rev. A] M 13448 |
Nvidia | TU102 | 4,383,291 | 149,997 | 29.22 | 0 hrs 49 mins |
| 18 | Radeon RX 7900XT/XTX/GRE Navi 31 [Radeon RX 7900XT/XTX/GRE] |
AMD | Navi 31 | 4,319,562 | 149,122 | 28.97 | 0 hrs 50 mins |
| 19 | L4 AD104GL [L4] |
Nvidia | AD104GL | 4,277,208 | 148,898 | 28.73 | 0 hrs 50 mins |
|
|
|||||||
| 20 | GeForce RTX 2080 Rev. A TU104 [GeForce RTX 2080 Rev. A] 10068 |
Nvidia | TU104 | 3,431,417 | 138,611 | 24.76 | 0 hrs 58 mins |
| 21 | TITAN V GV100 [TITAN V] M 12288 |
Nvidia | GV100 | 3,422,705 | 138,670 | 24.68 | 0 hrs 58 mins |
| 22 | GeForce RTX 3070 GA104 [GeForce RTX 3070] |
Nvidia | GA104 | 3,358,256 | 136,132 | 24.67 | 0 hrs 58 mins |
| 23 | Radeon RX 6950 XT Navi 21 [Radeon RX 6950 XT] |
AMD | Navi 21 | 3,317,067 | 136,295 | 24.34 | 0 hrs 59 mins |
| 24 | GeForce RTX 2060 TU104 [GeForce RTX 2060] |
Nvidia | TU104 | 3,074,959 | 176,217 | 17.45 | 1 hrs 23 mins |
| 25 | GeForce RTX 3060 Ti Lite Hash Rate GA104 [GeForce RTX 3060 Ti Lite Hash Rate] |
Nvidia | GA104 | 3,012,471 | 132,031 | 22.82 | 1 hrs 3 mins |
| 26 | Radeon RX 7700XT/7800XT Navi 32 [Radeon RX 7700XT/7800XT] |
AMD | Navi 32 | 2,932,255 | 97,709 | 30.01 | 0 hrs 48 mins |
| 27 | GeForce RTX 4060 AD107 [GeForce RTX 4060] |
Nvidia | AD107 | 2,750,154 | 128,128 | 21.46 | 1 hrs 7 mins |
| 28 | Radeon RX 6800/6800XT/6900XT Navi 21 [Radeon RX 6800/6800XT/6900XT] |
AMD | Navi 21 | 2,608,619 | 123,600 | 21.11 | 1 hrs 8 mins |
| 29 | GeForce RTX 2070 TU106 [GeForce RTX 2070] |
Nvidia | TU106 | 2,539,052 | 124,857 | 20.34 | 1 hrs 11 mins |
| 30 | GeForce RTX 2070 SUPER TU104 [GeForce RTX 2070 SUPER] 8218 |
Nvidia | TU104 | 2,472,122 | 48,281 | 51.20 | 0 hrs 28 mins |
| 31 | GeForce GTX 1080 Ti GP102 [GeForce GTX 1080 Ti] 11380 |
Nvidia | GP102 | 2,392,774 | 115,866 | 20.65 | 1 hrs 10 mins |
| 32 | GeForce RTX 2060 12GB TU106 [GeForce RTX 2060 12GB] |
Nvidia | TU106 | 2,354,643 | 122,563 | 19.21 | 1 hrs 15 mins |
| 33 | GeForce RTX 2060 Super TU106 [GeForce RTX 2060 SUPER] |
Nvidia | TU106 | 2,135,542 | 118,014 | 18.10 | 1 hrs 20 mins |
| 34 | GeForce RTX 3060 GA106 [GeForce RTX 3060] |
Nvidia | GA106 | 2,051,532 | 116,523 | 17.61 | 1 hrs 22 mins |
| 35 | GeForce RTX 4060 Max-Q / Mobile AD107M [GeForce RTX 4060 Max-Q / Mobile] |
Nvidia | AD107M | 2,011,503 | 115,597 | 17.40 | 1 hrs 23 mins |
| 36 | GeForce RTX 3060 Lite Hash Rate GA106 [GeForce RTX 3060 Lite Hash Rate] |
Nvidia | GA106 | 1,919,008 | 110,026 | 17.44 | 1 hrs 23 mins |
| 37 | GeForce RTX 2070 Mobile / Max-Q Refresh TU106M [GeForce RTX 2070 Mobile / Max-Q Refresh] |
Nvidia | TU106M | 1,839,003 | 112,650 | 16.32 | 1 hrs 28 mins |
| 38 | GeForce RTX 2060 TU106 [Geforce RTX 2060] |
Nvidia | TU106 | 1,728,967 | 110,276 | 15.68 | 1 hrs 32 mins |
| 39 | GeForce RTX 3050 8GB GA107 [GeForce RTX 3050 8GB] |
Nvidia | GA107 | 1,641,944 | 109,309 | 15.02 | 1 hrs 36 mins |
|
|
|||||||
| 40 | GeForce RTX 3060 Mobile / Max-Q GA106M [GeForce RTX 3060 Mobile / Max-Q] |
Nvidia | GA106M | 1,528,165 | 99,384 | 15.38 | 1 hrs 34 mins |
| 41 | GeForce GTX 1070 Ti GP104 [GeForce GTX 1070 Ti] 8186 |
Nvidia | GP104 | 1,489,384 | 104,904 | 14.20 | 1 hrs 41 mins |
| 42 | Radeon RX 6700/6700XT/6800M Navi 22 XT-XL [Radeon RX 6700/6700XT/6800M] |
AMD | Navi 22 XT-XL | 1,436,669 | 26,684 | 53.84 | 0 hrs 27 mins |
| 43 | GeForce RTX 2070 Mobile TU106M [GeForce RTX 2070 Mobile] |
Nvidia | TU106M | 1,304,389 | 100,330 | 13.00 | 1 hrs 51 mins |
| 44 | GeForce GTX 980 Ti GM200 [GeForce GTX 980 Ti] 5632 |
Nvidia | GM200 | 1,287,070 | 96,661 | 13.32 | 1 hrs 48 mins |
| 45 | GeForce GTX 1070 GP104 [GeForce GTX 1070] 6463 |
Nvidia | GP104 | 1,212,278 | 97,962 | 12.37 | 1 hrs 56 mins |
| 46 | GeForce GTX 1660 SUPER TU116 [GeForce GTX 1660 SUPER] |
Nvidia | TU116 | 1,199,271 | 38,120 | 31.46 | 0 hrs 46 mins |
| 47 | GeForce RTX 3050 Ti Mobile GA107M [GeForce RTX 3050 Ti Mobile] |
Nvidia | GA107M | 959,054 | 88,745 | 10.81 | 2 hrs 13 mins |
| 48 | GeForce GTX 1060 3GB GP106 [GeForce GTX 1060 3GB] 3935 |
Nvidia | GP106 | 864,185 | 87,894 | 9.83 | 2 hrs 26 mins |
| 49 | RX 5600 OEM/5600XT/5700/5700XT Navi 10 [RX 5600 OEM/5600XT/5700/5700XT] |
AMD | Navi 10 | 833,231 | 81,462 | 10.23 | 2 hrs 21 mins |
| 50 | Quadro P3200 Mobile GP104GLM [Quadro P3200 Mobile] |
Nvidia | GP104GLM | 814,954 | 85,723 | 9.51 | 2 hrs 31 mins |
| 51 | GeForce GTX 1660 Mobile TU116M [GeForce GTX 1660 Mobile] |
Nvidia | TU116M | 810,218 | 84,978 | 9.53 | 2 hrs 31 mins |
| 52 | GeForce GTX 970 GM204 [GeForce GTX 970] 3494 |
Nvidia | GM204 | 652,189 | 79,900 | 8.16 | 2 hrs 56 mins |
| 53 | GeForce GTX 1650 TU117 [GeForce GTX 1650] |
Nvidia | TU117 | 608,983 | 77,864 | 7.82 | 3 hrs 4 mins |
| 54 | Quadro T1000 Mobile TU117GLM [Quadro T1000 Mobile] |
Nvidia | TU117GLM | 518,955 | 14,487 | 35.82 | 0 hrs 40 mins |
| 55 | GeForce GTX 1650 TU116 [GeForce GTX 1650] 3091 |
Nvidia | TU116 | 488,808 | 69,645 | 7.02 | 3 hrs 25 mins |
| 56 | GeForce GTX 1050 Ti GP107 [GeForce GTX 1050 Ti] 2138 |
Nvidia | GP107 | 391,103 | 68,387 | 5.72 | 4 hrs 12 mins |
| 57 | Quadro M4000 GM204GL [Quadro M4000] |
Nvidia | GM204GL | 312,730 | 62,420 | 5.01 | 4 hrs 47 mins |
| 58 | RX 470/480/570/580/590 Ellesmere XT [RX 470/480/570/580/590] |
AMD | Ellesmere XT | 304,858 | 61,488 | 4.96 | 4 hrs 50 mins |
| 59 | GeForce GTX 1050 Mobile GP107M [GeForce GTX 1050 Mobile] |
Nvidia | GP107M | 296,716 | 61,536 | 4.82 | 4 hrs 59 mins |
|
|
|||||||
| 60 | GeForce GTX 960 GM206 [GeForce GTX 960] 2308 |
Nvidia | GM206 | 291,879 | 61,007 | 4.78 | 5 hrs 1 mins |
| 61 | GeForce GTX 1050 LP GP107 [GeForce GTX 1050 LP] 1862 |
Nvidia | GP107 | 278,398 | 60,017 | 4.64 | 5 hrs 10 mins |
| 62 | Radeon 660M-680M Rembrandt [Radeon 660M-680M] |
AMD | Rembrandt | 191,719 | 14,487 | 13.23 | 1 hrs 49 mins |
| 63 | Quadro P1000 Mobile GP107GLM [Quadro P1000 Mobile] |
Nvidia | GP107GLM | 187,172 | 14,487 | 12.92 | 1 hrs 51 mins |
| 64 | GeForce GTX 750 Ti GM107 [GeForce GTX 750 Ti] 1389 |
Nvidia | GM107 | 154,502 | 49,217 | 3.14 | 7 hrs 39 mins |
| 65 | GeForce GT 1030 GP108 [GeForce GT 1030] |
Nvidia | GP108 | 66,198 | 39,322 | 1.68 | 14 hrs 15 mins |
| 66 | HD 7850/R7 265/R9 270 1024SP Pitcairn PRO [HD 7850/R7 265/R9 270 1024SP] |
AMD | Pitcairn PRO | 55,345 | 40,545 | 1.37 | 17 hrs 35 mins |
| 67 | Radeon 540/540X/550/550X/RX 540X/550/550X Lexa PRO [Radeon 540/540X/550/550X/RX 540X/550/550X] |
AMD | Lexa PRO | 46,878 | 36,515 | 1.28 | 18 hrs 42 mins |
PROJECT FOLDING PPD AVERAGES BY CPU BETA
Data as of Sunday, 26 April 2026 00:37:36|
Rank Project |
CPU Model |
Logical Processors (LP) |
PPD-PLP AVG PPD per 1 LP |
ALL LP-PPD (Estimated) |
Make |
|---|